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The Art of Computer Programming: Fascicle 2: Generating All Tuples and
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The Art of Computer Programming: Fascicle 2: Generating All Tuples and Permutations Paperback - 2005 - 1st Edition

by Donald Knuth; John Fuller (Editor)


From the publisher

Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 4, Fascicle 2, The: Generating All Tuples and Permutations: Generating All Tuples and Permutations This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 2 This fascicle inaugurates the eagerly awaited publication of Knuth's The Art of Computer Programming, Volume 4: Combinatorial Algorithms. Part of what will be a long chapter on combinatorial searching, the fascicle begins his treatment of how to generate all possibilities. Specifically, it discusses the generation of all n-tuples, then extends those ideas to all permutations. Such algorithms provide a natural motivation by means of which many of the key ideas of combinatorial mathematics can be introduced and explored. In this and other fascicles of Volume 4, Knuth illuminates important theories by discussing related games and puzzles. Even serious programming can be fun.

Details

  • Title The Art of Computer Programming: Fascicle 2: Generating All Tuples and Permutations
  • Author Donald Knuth; John Fuller (Editor)
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 127
  • Volumes 1
  • Language ENG
  • Publisher Addison-Wesley Professional
  • Date 2005-02
  • Illustrated Yes
  • ISBN 9780201853933 / 0201853930
  • Weight 0.59 lbs (0.27 kg)
  • Dimensions 9.72 x 6.42 x 0.36 in (24.69 x 16.31 x 0.91 cm)
  • Library of Congress subjects Computer programming, Computer algorithms
  • Dewey Decimal Code 005.1

About the author

Donald E. Knuth is known throughout the world for his pioneering work on algorithms and programming techniques, for his invention of the Tex and Metafont systems for computer typesetting, and for his prolific and influential writing. Professor Emeritus of The Art of Computer Programming at Stanford University, he currently devotes full time to the completion of these fascicles and the seven volumes to which they belong.

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The Art of Computer Programming, Volume 4, Fascicle 2: Generating All Tuples and Permutations
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The Art of Computer Programming, Volume 4, Fascicle 2: Generating All Tuples and Permutations
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The Art of Computer Programming, Volume 4, Fascicle 2: Generating All Tuples and Permutations

by Knuth, Donald E

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