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Game Design Theory: A New Philosophy for Understanding Games
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Game Design Theory: A New Philosophy for Understanding Games Paperback - 2012

by Keith Burgun


From the publisher

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games.

Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.

Details

  • Title Game Design Theory: A New Philosophy for Understanding Games
  • Author Keith Burgun
  • Binding Paperback
  • Edition Paperback
  • Pages 188
  • Volumes 1
  • Language ENG
  • Publisher A K PETERS
  • Date 2012-08-13
  • Illustrated Yes
  • Features Illustrated, Index
  • ISBN 9781466554207 / 1466554207
  • Weight 0.7 lbs (0.32 kg)
  • Dimensions 8.9 x 5.9 x 0.6 in (22.61 x 14.99 x 1.52 cm)
  • Themes
    • Aspects (Academic): Science/Technology Aspects
  • Library of Congress subjects Computer games - Programming, Video games - Design
  • Library of Congress Catalog Number 2012019337
  • Dewey Decimal Code 794.815

Media reviews

Citations

  • Choice, 06/01/2013, Page 0

About the author

Keith Burgun is a game designer, writer, composer, and visual artist who has been developing games independently for nearly 20 years. He writes for Gamasutra, Destructoid, and several other popular websites, including his own blog at Dinofarm Games. He is a founding member of Dinofarm Games and produced its first commercial game 100 Rogues for the iOS platform. He also teaches game design and animation courses at local art schools.
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