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Quests: Design, Theory, and History in Games and Narratives
Stock Photo: Cover May Be Different

Quests: Design, Theory, and History in Games and Narratives Unknown - 2008

by Howard, Jeff


From the publisher

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.

Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.

Details

  • Title Quests: Design, Theory, and History in Games and Narratives
  • Author Howard, Jeff
  • Binding unknown
  • Pages 230
  • Language ENG
  • Publisher A K Peters/CRC Press
  • Date 2008-01
  • ISBN 9781568813479
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Quests: Design, Theory, and History in Games and Narratives
Stock Photo: Cover May Be Different

Quests: Design, Theory, and History in Games and Narratives

by Howard , Jeff (Author)

  • New
  • Paperback
Condition
New
Binding
Paperback
ISBN 10 / ISBN 13
9781568813479 / 1568813473
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1
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Exeter, Devon, United Kingdom
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Item Price
$103.97
$12.56 shipping to USA

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Description:
A K Peters Ltd, 2008. Paperback. New. illustrated edition. 248 pages. 9.25x7.50x0.50 inches.
Item Price
$103.97
$12.56 shipping to USA