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Mathematics Education for a New Era: Video Games as a Medium for Learning
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Mathematics Education for a New Era: Video Games as a Medium for Learning Paperback - 2011 - 1st Edition

by Keith Devlin


From the publisher

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.

Read the author's monthly MAA column Devlin's Angle

Details

  • Title Mathematics Education for a New Era: Video Games as a Medium for Learning
  • Author Keith Devlin
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 218
  • Volumes 1
  • Language ENG
  • Publisher A K PETERS
  • Date 2011-02
  • Illustrated Yes
  • Features Bibliography, Illustrated
  • ISBN 9781568814315 / 1568814313
  • Weight 0.8 lbs (0.36 kg)
  • Dimensions 8.9 x 5.9 x 0.6 in (22.61 x 14.99 x 1.52 cm)
  • Themes
    • Aspects (Academic): Science/Technology Aspects
  • Library of Congress subjects Mathematics - Study and teaching (Elementary), Mathematical recreations
  • Library of Congress Catalog Number 2010051143
  • Dewey Decimal Code 372.7

Media reviews

Citations

  • Choice, 11/01/2011, Page 0
  • Reference and Research Bk News, 06/01/2011, Page 209

About the author

Dr. Keith Devlin is a senior researcher and the executive director of the Human Sciences and Technologies Advanced Research Institute (HSTAR) at Stanford University. He is also a cofounder of the Stanford Media X research network and a regular contributor to NPR's Weekend Edition Saturday. His current research focuses on the use of different media to teach and communicate mathematics to diverse audiences. He also works on the design of information/reasoning systems for intelligence analysis.

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