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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study Hardcover - 2010
by Young Kyun Baek (Editor)
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.
Details
- Title Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
- Author Young Kyun Baek (Editor)
- Binding Hardcover
- Edition First
- Pages 360
- Volumes 1
- Language ENG
- Publisher Information Science Reference
- Date 2010-05-31
- Features Bibliography, Index, Table of Contents
- ISBN 9781615207138 / 1615207139
- Weight 2.7 lbs (1.22 kg)
- Dimensions 11.2 x 8.6 x 1.1 in (28.45 x 21.84 x 2.79 cm)
- Library of Congress subjects Motivation in education, Educational games
- Library of Congress Catalog Number 2009039677
- Dewey Decimal Code 371.337
Media reviews
Citations
- Reference and Research Bk News, 11/01/2010, Page 223
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Stock Photo: Cover May Be Different
Gaming for Classroom-based Learning: Digital Role Playing As a Motivator of Study
by Baek, Young Kyun (Editor)
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Information Science Reference, 2010. Hardcover. New. 1st edition. 392 pages. 11.25x8.50x1.00 inches.
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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
by Young Kyun Baek
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Gaming For Classroom-Based Learning: Digital Role Playing As A Motivator Of Study
by Baek Y.
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