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The Civic Potential of Video Games
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The Civic Potential of Video Games Paperback - 2009

by Joseph Kahne; Ellen Middaugh; Chris Evans


From the publisher

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.Until now, most research in the field has considered how video games relate to children's aggression and to academic learning. Digital media scholars suggest, however, that other social outcomes also deserve attention. For example, as games become more social, some scholars argue that they can be important spheres in which to foster civic development. Others disagree, suggesting that games, along with other forms of Internet involvement, may in fact take time away from civic and political engagement.

Drawing on data from the 2006 survey, the authors examine the relationship between video game play and civic development. They call for further research on teen gaming experiences so that we can understand and promote civic engagement through video games.

Details

  • Title The Civic Potential of Video Games
  • Author Joseph Kahne; Ellen Middaugh; Chris Evans
  • Binding Paperback
  • Pages 94
  • Volumes 1
  • Language ENG
  • Publisher MIT Press
  • Date 2009-06
  • Illustrated Yes
  • ISBN 9780262513609 / 0262513609
  • Weight 0.3 lbs (0.14 kg)
  • Dimensions 7.9 x 5.4 x 0.4 in (20.07 x 13.72 x 1.02 cm)
  • Ages 18 to UP years
  • Grade levels 13 - UP
  • Library of Congress subjects Youth - United States - Political activity, Video games - Social aspects - United States
  • Library of Congress Catalog Number 2009007499
  • Dewey Decimal Code 794.8

About the author

Chris Evans is Senior Program Associate of the Civic Engagement Research Group. Her background includes graduate work in music, literature and comparative literature, as well as professional editing and translation experience.

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