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Wizards of the Coast, 12/9/2014. 5th. hardcover. Acceptable. 8x0x11. Bruise/tear/crease to cover.
Dungeon Master's Guide (D&D Core Rulebook) by [D&D] Wizards RPG Team - 2014
by [D&D] Wizards RPG Team
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Dungeon Master's Guide (D&D Core Rulebook)
by [D&D] Wizards RPG Team
- Used
- Hardcover
Wizards of the Coast, 2014. Hardcover.
Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches you how to how to run D&D adventures for your players-- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. "[The Dungeon Master's Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . ."
--Charlie Hall, Polygon.com "D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."--Neima Jahromi, The New Yorker - The Dungeon Master's Guide is one of the three main Dungeons & Dragons books, along with the Player's Handbook and Monster Manual. It's a reference used by the Dungeon Master (the game's narrator) to create adventures--to run Dungeons & Dragons games and fill them with characters and stories. - The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. - In the Dungeon Master's Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative--and the Dungeon Master's Guide has all the tools you need to flesh it out with ease. - In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. - Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches you how to how to run D&D adventures for your players-- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. "[The Dungeon Master's Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . ."
--Charlie Hall, Polygon.com "D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."--Neima Jahromi, The New Yorker - The Dungeon Master's Guide is one of the three main Dungeons & Dragons books, along with the Player's Handbook and Monster Manual. It's a reference used by the Dungeon Master (the game's narrator) to create adventures--to run Dungeons & Dragons games and fill them with characters and stories. - The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. - In the Dungeon Master's Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative--and the Dungeon Master's Guide has all the tools you need to flesh it out with ease. - In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. - Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
- Bookseller Eureka Books (US)
- Format/Binding Hardcover
- Book Condition Used
- Quantity Available 1
- Binding Hardcover
- ISBN 10 0786965622
- ISBN 13 9780786965625
- Publisher Wizards of the Coast
- Date Published 2014
We have 24 copies available starting at $12.00.
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D&D Dungeon Master?s Guide (Dungeons & Dragons Core Rulebook)
by Wizards RPG Team
- Used
- Acceptable
- Hardcover
- Condition
- Used - Acceptable
- Edition
- 5th
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- Hardcover
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- 9780786965625 / 0786965622
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Dungeon Master's Guide (D&D Core Rulebook)
by Wizards RPG Team
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- very good
- Hardcover
- Condition
- Used - Very Good
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- Hardcover
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- 9780786965625 / 0786965622
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Wizards of the Coast, 2014-12-09. Hardcover. Very Good. 0.7900 in x 11.1800 in x 8.5000 in. Very mild shelfwear.
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Dungeon Master's Guide (D&D Core Rulebook)
by Wizards RPG Team
- Used
- Hardcover
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- Used: Good
- Binding
- Hardcover
- ISBN 10 / ISBN 13
- 9780786965625 / 0786965622
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HOUSTON, Texas, United States
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Wizards of the Coast, 2014-12-09. Hardcover. Used: Good.
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Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
by Wizards RPG Team
- Used
- Hardcover
- Condition
- Like New
- Binding
- Hardcover
- ISBN 10 / ISBN 13
- 9780786965625 / 0786965622
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Wizards of the Coast, 2014-12-09. Hardcover. Like New.
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Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
by Wizards RPG Team
- New
- Hardcover
- Condition
- New
- Binding
- Hardcover
- ISBN 10 / ISBN 13
- 9780786965625 / 0786965622
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Fairfax Station, Virginia, United States
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Wizards of the Coast, 2014-12-09. Hardcover. New.
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D&D Dungeon Master?s Guide (Dungeons & Dragons Core Rulebook)
by Wizards RPG Team
- New
- Hardcover
- Condition
- New
- Edition
- 5th or later Edition
- Binding
- Hardcover
- ISBN 10 / ISBN 13
- 9780786965625 / 0786965622
- Quantity Available
- 8
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Leland, North Carolina, United States
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Wizards of the Coast, 2014 5th or later Edition. Hardcover. New.
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Dungeon Master's Guide
by Dungeons and Dragons
- Used
- Hardcover
- Condition
- Used - Very Good -
- Edition
- 12th Printing
- Binding
- Hardcover
- ISBN 10 / ISBN 13
- 9780786965625 / 0786965622
- Quantity Available
- 1
- Seller
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Chicago, Illinois, United States
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$35.00$5.00 shipping to
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Renton, WA: Wizards of the Coast, 2014. A nice reading copy. Pages are clean and bright. Binding is tight. Book shows some shelfwear. Some light scuffing on the boards.. 12th Printing. Hard Cover. Very Good -.
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D&D Dungeon Master's Guide (Dungeons & Dragons Core Rulebook)
by Wizards Of The Coast
- Used
- very good
- Hardcover
- first
- Condition
- Used - Very Good
- Edition
- 1st Edition
- Binding
- Hardcover
- ISBN 10 / ISBN 13
- 9780786965625 / 0786965622
- Quantity Available
- 1
- Seller
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Forrestfield, Western Australia, Australia
- Item Price
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$29.76$21.84 shipping to
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Description:
USA: Wizards of the Coast, 2014. Book. Very Good. Hardcover. 1st Edition. As new. 1st printing Slight signs of use Over 1.3 kg packed, overweight and oversized extra postage will be required to many destinations.
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Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&d Roleplaying Game)
by Dungeons & Dragons
- Used
- very good
- Hardcover
- Condition
- Used - Very Good
- Binding
- Hardcover
- ISBN 10 / ISBN 13
- 9780786965625 / 0786965622
- Quantity Available
- 1
- Seller
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Seattle, Washington, United States
- Item Price
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$45.00FREE shipping to
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Description:
Wizards of the Coast, 2014. Hardcover. Very Good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Minor shelf and handling wear, overall a clean solid copy with minimal signs of use. Wear commensurate with age and use. Clean unmarked copy. Light bumping visible to corners of boards and ends of spine strip. Secure packaging for safe delivery.Dust jacket quality is not guaranteed.
Item Price
$45.00
FREE shipping to
Stock Photo: Cover May Be Different
Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&d Roleplaying Game)
by Dungeons & Dragons
- Used
- very good
- Hardcover
- Condition
- Used - Very Good
- Binding
- Hardcover
- ISBN 10 / ISBN 13
- 9780786965625 / 0786965622
- Quantity Available
- 1
- Seller
-
Seattle, Washington, United States
- Item Price
-
$45.00FREE shipping to
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Description:
Wizards of the Coast, 2014. Hardcover. Very Good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Later printing. Minor shelf and handling wear, overall a clean solid copy with minimal signs of use. Secure packaging for safe delivery.Dust jacket quality is not guaranteed.
Item Price
$45.00
FREE shipping to