Skip to content

Robot Commando by Ian Livingstone Steve Jackson - Sep 1986

by Ian Livingstone Steve Jackson

Similar copies are shown below.
Similar copies are shown to the right.
Robot Commando by Ian Livingstone Steve Jackson - Sep 1986
Stock Photo: Cover May Be Different

Robot Commando

by Ian Livingstone Steve Jackson

  • Used
  • Paperback
Puffin Books, Sep 1986. Paperback. This is one of the best Fighting Fantasy gamebooks, featuring an interactive, multi-layered gaming world which the player can travel through in a non-linear way, returning to previous locations and even recovering items (robots) left behind earlier. The setting and story is one of the most unusual in the whole FF series - the player takes on the role of a robot-pilot in a world full of dinosaurs, and the last human awake after an alien invasion. The settings are very cleverly constructed to allow the player to switch between robots and to offer no fewer than three "good" endings or solutions. \r\n\r\nThe cast of aliens, robots, dinosaurs, robot dinosaurs, flying dinosaurs, flying robots, transforming robots and so on, gives the book a distinct fantasy feel - it's reminiscent of TransFormers, and of certain Japanese mecha anime and manga. This kind of feel is far more "contemporary" in its sci-fi, as opposed to the dated B-movie feel of many sci-fi FF's.\r\n\r\nOne strength is the non-linear game map and the responsiveness of settings to timing (new occurrences sometimes marking second visits). I feel this is a world the reader really wants to explore, and to find all three paths through. Some useful items and information are hidden in unusual places - it isn't always obvious where the player should go or how items might be useful.\r\n\r\nAnother is the intelligent use of the robot element to introduce new rules and variables - different skill bonuses for robot and personal combat, speed differentials affecting combat, situations where outcomes vary with robot type, and so on.\r\n\r\nMy only complaint is that it ends too soon - perhaps because of its logical spatial arrangement and multi-layered map, it's easy to figure out where one hasn't explored and where a missing item might be, and the easiest ending takes minimum effort to find (the other two are more standard combat-based FF endings).
  • Bookseller Independent bookstores IE (IE)
  • Format/Binding Paperback
  • Book Condition Used
  • Binding Paperback
  • ISBN 10 0140321527
  • ISBN 13 9780140321524
  • Publisher Puffin Books
  • Date Published Sep 1986
  • Keywords Hobbies, quizzes & games, Fantasy games - Juvenile literature, Juvenile Nonfiction / Games & Activities / General, Children's Books, Children's General Interest & Leisure

We have 1 copies available starting at $47.56.

Robot Commando: Fighting Fantasy Gamebook 22 (Puffin Adventure Gamebooks)
Stock Photo: Cover May Be Different

Robot Commando: Fighting Fantasy Gamebook 22 (Puffin Adventure Gamebooks)

by Steve, Jackson

  • Used
  • very good
  • Paperback
  • first
Condition
Used - Very Good
Edition
1st Edition
Binding
Paperback
ISBN 10 / ISBN 13
9780140321524 / 0140321527
Quantity Available
1
Seller
Toronto, Ontario, Canada
Seller rating:
This seller has earned a 5 of 5 Stars rating from Biblio customers.
Item Price
$47.56
$8.99 shipping to

Show Details

Description:
Puffin, 1986. 1st Edition. Soft cover. Very Good. 4x0x7. Paperback. In Very Good Shape, 400 Pages With No Index. Soft Cover, First Printing. 1986 On The Copy Right Page. No Additional Printings Stated. One Player Adventure. The Covers Has Some Line Creases.- We can ship from Canada and the USA, based on your address. Specializing in academic, collectible and historically significant, providing the utmost quality and customer service satisfaction. For any questions feel free to email us.
Item Price
$47.56
$8.99 shipping to