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Game AI Pro 360: Guide to Architecture: Guide to Architecture
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Game AI Pro 360: Guide to Architecture: Guide to Architecture Paperback - 2019

by Steve Rabin


From the publisher

Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

Details

  • Title Game AI Pro 360: Guide to Architecture: Guide to Architecture
  • Author Steve Rabin
  • Binding Paperback
  • Pages 382
  • Volumes 1
  • Language ENG
  • Publisher CRC Press
  • Date 2019-09-23
  • Illustrated Yes
  • ISBN 9780367151041 / 0367151049
  • Weight 1.55 lbs (0.70 kg)
  • Dimensions 10 x 7 x 1 in (25.40 x 17.78 x 2.54 cm)
  • Library of Congress subjects Video games, Software architecture
  • Library of Congress Catalog Number 2019024154
  • Dewey Decimal Code 794.815

About the author

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

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Game AI Pro 360: Guide to Architecture
Stock Photo: Cover May Be Different

Game AI Pro 360: Guide to Architecture

by Steve Rabin

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ISBN 10 / ISBN 13
9780367151041 / 0367151049
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New. Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Item Price
$55.98
$12.60 shipping to USA
Game AI Pro 360: Guide to Architecture

Game AI Pro 360: Guide to Architecture

by Steve Rabin

  • New
  • Paperback
Condition
New
Binding
Paperback
ISBN 10 / ISBN 13
9780367151041 / 0367151049
Quantity Available
1
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Southport, Merseyside, United Kingdom
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This seller has earned a 5 of 5 Stars rating from Biblio customers.
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Paperback / softback. New. "Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--
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$63.23
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Game AI Pro 360: Guide to Architecture

Game AI Pro 360: Guide to Architecture

by Steve Rabin

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ISBN 10 / ISBN 13
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Game AI Pro 360: Guide to Architecture: Guide to Architecture
Stock Photo: Cover May Be Different

Game AI Pro 360: Guide to Architecture: Guide to Architecture

by Rabin, Steve

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ISBN 10 / ISBN 13
9780367151041 / 0367151049
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