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Black Art of 3D Game Programming [With CDROM]
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Black Art of 3D Game Programming [With CDROM] Paperback - 1995

by Andre LaMothe


From the publisher

This text contains details of creating C programs that use 3-D polygon graphics technology, including sound, graphics and multi-layer capabilities. The CD includes a fully commented, complete 2-D and 3-D graphics library and a library of simple 3-D models and artwork.

Details

  • Title Black Art of 3D Game Programming [With CDROM]
  • Author Andre LaMothe
  • Binding Paperback
  • Edition First Edition /
  • Pages 850
  • Volumes 1
  • Language ENG
  • Publisher Waite Group Press, Corte Madera, California, U.S.A.
  • Date 1995-09
  • ISBN 9781571690043 / 1571690042
  • Weight 3.77 lbs (1.71 kg)
  • Dimensions 9.01 x 7.11 x 2.36 in (22.89 x 18.06 x 5.99 cm)
  • Library of Congress Catalog Number 95032976
  • Dewey Decimal Code 794.816
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Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
Stock Photo: Cover May Be Different

Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

by Lamothe, Andre

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ISBN 10 / ISBN 13
9781571690043 / 1571690042
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Brand: Waite Group Press, 0000-00-00. paperback. Used: Good.
Item Price
$47.83
FREE shipping to USA