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Theory of Fun for Game Design

Theory of Fun for Game Design

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Theory of Fun for Game Design

by Koster, Raph

  • Used
  • Good
  • Paperback
Condition
Good
ISBN 10
1932111972
ISBN 13
9781932111972
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About This Item

paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.

Synopsis

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

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Details

Seller
Bonita US (US)
Seller's Inventory #
1932111972.G
Title
Theory of Fun for Game Design
Author
Koster, Raph
Format/Binding
Paperback
Book Condition
Used - Good
Quantity Available
1
ISBN 10
1932111972
ISBN 13
9781932111972
Publisher
Paraglyph
Place of Publication
United States of America
This edition first published
November 6, 2004

Terms of Sale

Bonita

30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

About the Seller

Bonita

Seller rating:
This seller has earned a 5 of 5 Stars rating from Biblio customers.
Biblio member since 2020
Newport Coast, California
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