Programming 2D Games by Kelly, Charles
- Used
- Hardcover
- Condition
- See description
- ISBN 10
- 146650868X
- ISBN 13
- 9781466508682
- Seller
-
Johannesburg, South Africa
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About This Item
ISBN: 9781466508682
Taylor & Francis Inc | 30 July 2012
Hardback | 438 pages
A First Course in Game Programming
Most of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.
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Details
- Bookseller
- Pentz Booksellers (ZA)
- Bookseller's Inventory #
- 9781466508682
- Title
- Programming 2D Games by Kelly, Charles
- Book Condition
- Used
- Binding
- Hardcover
- ISBN 10
- 146650868X
- ISBN 13
- 9781466508682
- Publisher
- A K Peters/crc Press
- This edition first published
- 2012
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