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Programming 2D Games by Kelly, Charles

Programming 2D Games by Kelly, Charles

Programming 2D Games by Kelly, Charles

Programming 2D Games by Kelly, Charles

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  • Hardcover
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ISBN 10
146650868X
ISBN 13
9781466508682
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About This Item

ISBN: 9781466508682

Taylor & Francis Inc | 30 July 2012

Hardback | 438 pages 

A First Course in Game Programming

Most of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D Games

The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

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Bookseller
Pentz Booksellers ZA (ZA)
Bookseller's Inventory #
9781466508682
Title
Programming 2D Games by Kelly, Charles
Book Condition
Used
Binding
Hardcover
ISBN 10
146650868X
ISBN 13
9781466508682
Publisher
A K Peters/crc Press
This edition first published
2012

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