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Synthetic Worlds: The Business and Culture of Online Games

Synthetic Worlds: The Business and Culture of Online Games

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Synthetic Worlds: The Business and Culture of Online Games

by Castronova, Edward

  • Used
  • Hardcover
Condition
Like New/Like New
ISBN 10
0226096262
ISBN 13
9780226096261
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About This Item

Chicago: University Of Chicago Press, 2005. First Edition. Hardcover. Like New/Like New. 9.25 x 6.25 x 1.00 inches. Hardcover edition in Fine condition with crisp Fine dust jacket. Sixth printing. The covers look great. The binding is tight. The interior pages are clean and unmarked. There is a small abrasion to the half title page. Jacket shows just a touch of edge wear. USPS electronic tracking number issued free of charge.

Synopsis

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. "Illuminating...Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon." —The Economist "Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations." —Tim Harford, Chronicle of Higher Education

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Details

Bookseller
Alien Bindings US (US)
Bookseller's Inventory #
11633
Title
Synthetic Worlds: The Business and Culture of Online Games
Author
Castronova, Edward
Format/Binding
Hardcover
Book Condition
New Like New
Jacket Condition
Like New
Edition
First Edition
ISBN 10
0226096262
ISBN 13
9780226096261
Publisher
University Of Chicago Press
Place of Publication
Chicago
Date Published
2005
Pages
344 pages
Size
9.25 x 6.25 x 1.00 inches

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About the Seller

Alien Bindings

Seller rating:
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About Alien Bindings

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Glossary

Some terminology that may be used in this description includes:

Crisp
A term often used to indicate a book's new-like condition. Indicates that the hinges are not loosened. A book described as crisp...
Title Page
A page at the front of a book which may contain the title of the book, any subtitles, the authors, contributors, editors, the...
New
A new book is a book previously not circulated to a buyer. Although a new book is typically free of any faults or defects, "new"...
Jacket
Sometimes used as another term for dust jacket, a protective and often decorative wrapper, usually made of paper which wraps...
Fine
A book in fine condition exhibits no flaws. A fine condition book closely approaches As New condition, but may lack the...
First Edition
In book collecting, the first edition is the earliest published form of a book. A book may have more than one first edition in...
Tight
Used to mean that the binding of a book has not been overly loosened by frequent use.
Half Title
The blank front page which appears just prior to the title page, and typically contains only the title of the book, although, at...
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