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The Video Game Industry: Formation, Present State, and Future
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The Video Game Industry: Formation, Present State, and Future Paperback - 2014

by Peter Zackariasson (Editor); Timothy Wilson (Editor)


From the publisher

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation.

This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Details

  • Title The Video Game Industry: Formation, Present State, and Future
  • Author Peter Zackariasson (Editor); Timothy Wilson (Editor)
  • Binding Paperback
  • Edition Reprint
  • Pages 282
  • Volumes 1
  • Language ENG
  • Publisher Routledge
  • Date 2014
  • Features Illustrated
  • ISBN 9781138803831 / 1138803839
  • Weight 0.88 lbs (0.40 kg)
  • Dimensions 8.9 x 5.9 x 0.6 in (22.61 x 14.99 x 1.52 cm)
  • Themes
    • Aspects (Academic): Business Aspects
  • Dewey Decimal Code 338.477

About the author

Peter Zackariasson is an associate professor in marketing at the University of Gothenburg, Sweden.

Timothy Wilson is Adjunct Professor of Marketing and Management at Ume University, Sweden.

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Paperback / softback. New. The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a… Read More
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The Video Game Industry: Formation, Present State, and Future
Stock Photo: Cover May Be Different

The Video Game Industry: Formation, Present State, and Future

by Zackariasson, Peter (Editor)/ Wilson, Timothy (Editor)

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Paperback
ISBN 10 / ISBN 13
9781138803831 / 1138803839
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Routledge, 2014. Paperback. New. reprint edition. 268 pages. 9.00x6.00x0.60 inches.
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