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Cross-Platform Game Development: Making PC Games for Windows, Linux and Mac
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Cross-Platform Game Development: Making PC Games for Windows, Linux and Mac Paperback - 2008 - 1st Edition

by Alan Thorn


From the publisher

Includes index.

Details

  • Title Cross-Platform Game Development: Making PC Games for Windows, Linux and Mac
  • Author Alan Thorn
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 421
  • Volumes 1
  • Language ENG
  • Publisher Wordware Publishing
  • Date 2008-06
  • Illustrated Yes
  • ISBN 9781598220568 / 159822056X
  • Weight 1.31 lbs (0.59 kg)
  • Dimensions 8.66 x 6.22 x 0.89 in (22.00 x 15.80 x 2.26 cm)
  • Library of Congress subjects Computer games - Programming, Cross-platform software development
  • Library of Congress Catalog Number 2008012132
  • Dewey Decimal Code 794.815
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Cross Platform Game Development (Wordware Game Developer's Library)
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Cross Platform Game Development (Wordware Game Developer's Library)

by Thorn, Alan

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Cross Platform Game Development : Make PC Games for Windows, Linux and Mac by Thorn, Alan

Cross Platform Game Development : Make PC Games for "Windows", "Linux" and "Mac" by Thorn, Alan

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ISBN: 9781598220568
Wordware Publishing Inc. | 31 July 2008
Paperback | 421 pages 
With The Increasing Popularity Of Games That Run On All PC Platforms--Whether Windows, Mac, Or Linux--The Search Is On For Game Developers Who Can Create Cross-Platform Games. Cross-Platform Game Development Explains To Both Beginners And Experts How To Use Cross-Platform Tools, Provides Tutorials On Setting Up And Compiling Key Gaming Libraries, And Examines The Necessary Code And Conceptual Frameworks To Get Started On The Path To Making Cross-Platform Games. With This Book Discover How To Create Cross-Platform Games In C++ Using The Cross-Platform Editor Code:: Blocks; Explore How To Make Games Quickly With A Combination Of Cross-Platform And Open-Source Gaming Libraries; Understand The Fundamentals Of Game Programming, Including Hierarchial Scene Management, Collision Detection, And Depth Sorting; Learn How To Make Both 2D And 3D Real-Time Cross-Platform Games, Complete With Sound, Graphics, And Mor
Item Price
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