Stock Photo: Cover May Be Different
Procedural Content Generation in Games Hardcover - 2016
by Noor Shaker; Julian Togelius; Mark J. Nelson
From the rear cover
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.
The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.Details
- Title Procedural Content Generation in Games
- Author Noor Shaker; Julian Togelius; Mark J. Nelson
- Binding Hardcover
- Edition Hardback
- Pages 237
- Volumes 1
- Language ENG
- Publisher Springer
- Date 2016-10-26
- Illustrated Yes
- Features Illustrated
- ISBN 9783319427140 / 3319427148
- Weight 1.18 lbs (0.54 kg)
- Dimensions 9.21 x 6.14 x 0.63 in (23.39 x 15.60 x 1.60 cm)
- Dewey Decimal Code 004
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Stock Photo: Cover May Be Different
Procedural Content Generation in Games
by Noor Shaker
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- Hardcover
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- New
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- Hardcover
- ISBN 10 / ISBN 13
- 9783319427140 / 3319427148
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- 151
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Hard Cover. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; The Procedural Content Generation in Games.
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Procedural Content Generation in Games
by Noor Shaker
- New
- Hardcover
- Condition
- New
- Binding
- Hardcover
- ISBN 10 / ISBN 13
- 9783319427140 / 3319427148
- Quantity Available
- 10
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Southport, Merseyside, United Kingdom
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$50.87$12.87 shipping to USA
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Description:
Hardback. New. This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
Item Price
$50.87
$12.87
shipping to USA
Stock Photo: Cover May Be Different
Procedural Content Generation in Games
by Shaker, Noor (Author)/ Togelius, Julian (Author)/ Nelson, Mark J. (Author)
- New
- Hardcover
- Condition
- New
- Binding
- Hardcover
- ISBN 10 / ISBN 13
- 9783319427140 / 3319427148
- Quantity Available
- 2
- Seller
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Exeter, Devon, United Kingdom
- Item Price
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$94.67$12.93 shipping to USA
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Description:
Springer, 2016. Hardcover. New. 256 pages. 9.25x6.25x0.75 inches.
Item Price
$94.67
$12.93
shipping to USA