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Digital Gaming Re-Imagines the Middle Ages
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Digital Gaming Re-Imagines the Middle Ages Hardcover - 2013 - 1st Edition

by Daniel T. Kline (Editor)


From the publisher

Digital gaming's cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming--where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms--creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Details

  • Title Digital Gaming Re-Imagines the Middle Ages
  • Author Daniel T. Kline (Editor)
  • Binding Hardcover
  • Edition number 1st
  • Edition 1
  • Pages 298
  • Volumes 1
  • Language ENG
  • Publisher Routledge
  • Date 2013-08-06
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index, Maps
  • ISBN 9780415630917 / 0415630916
  • Weight 1.3 lbs (0.59 kg)
  • Dimensions 9.1 x 6.2 x 0.9 in (23.11 x 15.75 x 2.29 cm)
  • Themes
    • Aspects (Academic): Science/Technology Aspects
    • Chronological Period: Medieval (500-1453) Studies
  • Library of Congress subjects Computer games, Video games
  • Library of Congress Catalog Number 2013007607
  • Dewey Decimal Code 794.8

About the author

Daniel T. Kline is Professor of English at the University of Alaska, Anchorage, USA.

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Digital Gaming Re-imagines the Middle Ages

Digital Gaming Re-imagines the Middle Ages

by Daniel T. Kline

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9780415630917 / 0415630916
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Hard Cover. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social compl
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$207.51
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Digital Gaming Re-imagines the Middle Ages
Stock Photo: Cover May Be Different

Digital Gaming Re-imagines the Middle Ages

by Kline, Daniel T. (Editor)

  • New
  • Hardcover
Condition
New
Binding
Hardcover
ISBN 10 / ISBN 13
9780415630917 / 0415630916
Quantity Available
2
Seller
Exeter, Devon, United Kingdom
Seller rating:
This seller has earned a 4 of 5 Stars rating from Biblio customers.
Item Price
$220.16
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Description:
Routledge, 2013. Hardcover. New. 1st edition. 312 pages. 9.25x6.25x0.75 inches.
Item Price
$220.16
$12.85 shipping to USA