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The Gamification of Learning and Instruction Fieldbook
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The Gamification of Learning and Instruction Fieldbook Paperback - 2013 - 1st Edition

by Karl M. Kapp


From the rear cover

THE GAMIFICATION OF LEARNING AND INSTRUCTION FIELDBOOK

Keeping participants engaged is the cornerstone of any positive learning experience and it's no secret that games create engagement. As digital games and game-based interfaces continue to grow in popularity, it is essential that learning professionals incorporate gamification as part of their skill base.

The Gamification of Learning and Instruction Fieldbook offers professionals a step-by-step guide for implementing the concepts and techniques outlined in Karl M. Kapp's bestselling book The Gamification of Learning and Instruction. This down-to-earth resource is filled with illustrative examples, tips, tricks-of-the-trade, and worksheets that are designed to give learning professionals a hands-on way to put Kapp's winning ideas into practice.

Each chapter in the fieldbook contains information, activities, and ideas for creating your own immer- sive learning event, illustrative case studies, provocative questions to stimulate discussion, worksheets for designing an immersive learning experience, and a summary for review.

Details

  • Title The Gamification of Learning and Instruction Fieldbook
  • Author Karl M. Kapp
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 480
  • Volumes 1
  • Language ENG
  • Publisher Pfeiffer
  • Date 2013-11-11
  • Features Bibliography, Glossary, Index
  • ISBN 9781118674437 / 111867443X
  • Weight 1.6 lbs (0.73 kg)
  • Dimensions 9.2 x 7 x 0.9 in (23.37 x 17.78 x 2.29 cm)
  • Themes
    • Interdisciplinary Studies: Education
  • Library of Congress subjects Computer-assisted instruction, Educational games
  • Library of Congress Catalog Number 2013038997
  • Dewey Decimal Code 371.337

About the author

THE AUTHORS

Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University's Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University's acclaimed Institute for Interactive Technologies. He has authored or co-authored five books on the convergence of learning and technology, The Gamification of Learning and Instruction, Integrated Learning for ERP Success, Winning e-Learning Proposals, Gadgets, Games and Gizmos for Learning and Learning in 3D.
Follow Karl on his widely-read "Kapp Notes" blog. http: //karlkapp.com/kapp-notes

Lucas Blair is a game designer and educator. He founded Little Bird Games, a serious game development company, in 2011 after receiving his PhD in Modeling and Simulation from the University of Central Florida.

Rich Mesch is the Senior Director of Customer Engagement at Performance Development Group of Malvern, PA. He has been working in the field of experiential and contextualized learning for over 25 years with dozens of top global organizations.

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