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Artificial Intelligence for Computer Games: An Introduction
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Artificial Intelligence for Computer Games: An Introduction Hardcover - 2004

by John David Funge


From the publisher

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

Details

  • Title Artificial Intelligence for Computer Games: An Introduction
  • Author John David Funge
  • Binding Hardcover
  • Edition International ed
  • Pages 160
  • Volumes 1
  • Language ENG
  • Publisher A K PETERS
  • Date July 29, 2004
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index
  • ISBN 9781568812083 / 1568812086
  • Library of Congress Catalog Number 2004048651
  • Dewey Decimal Code 794.815

Media reviews

Citations

  • Scitech Book News, 12/01/2004, Page 24
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Artificial Intelligence for Computer Games : An Introduction
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