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Implementing a Digital Asset Management System: For Animation, Computer Games,
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Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development Paperback - 2005

by Jens Jacobsen; Tilman Schlenker; Lisa Edwards


From the publisher

Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions, including screenshots and prices, as well as a practical assessment of their suitability for different industries & project sizes.

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  • Title Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development
  • Author Jens Jacobsen; Tilman Schlenker; Lisa Edwards
  • Binding Paperback
  • Edition U. S. EDITION
  • Pages 268
  • Volumes 1
  • Language ENG
  • Publisher Routledge, USA
  • Date 2005-09-01
  • Features Bibliography, Glossary, Index, Table of Contents
  • ISBN 9780240806655 / 0240806654
  • Weight 1.05 lbs (0.48 kg)
  • Dimensions 9.28 x 7.54 x 0.58 in (23.57 x 19.15 x 1.47 cm)
  • Library of Congress subjects Project management, Digital media
  • Library of Congress Catalog Number 2006295215
  • Dewey Decimal Code 006.706

About the author

Tilman Schlenker (Munich, Geramany) has been working as an Application Engineer and Product Specialist for the Alienbrain product line at Avid/NXN Software in the last 4 years. He is currently putting his experience to good use in a variety of customer projects.
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Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development

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IMPLEMENTING A DIGITAL ASSET MANAGEMENT SYSTEM: FOR ANIMATION, COMPUTER GAMES, AND WEB DEVELOPMENT
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