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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games
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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games Paperback - 2006 - 1st Edition

by J. Patrick Williams (Editor); Sean Q. Hendricks (Editor); W. Keith Winkler (Editor)


From the publisher

Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.

Details

  • Title Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games
  • Author J. Patrick Williams (Editor); Sean Q. Hendricks (Editor); W. Keith Winkler (Editor)
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 232
  • Volumes 1
  • Language ENG
  • Publisher McFarland & Company, Jefferson, NC
  • Date 2006-03-21
  • ISBN 9780786424368 / 0786424362
  • Weight 0.7 lbs (0.32 kg)
  • Dimensions 9 x 6.06 x 0.54 in (22.86 x 15.39 x 1.37 cm)
  • Ages 18 to UP years
  • Grade levels 13 - UP
  • Library of Congress subjects Popular culture, Leisure - Social aspects
  • Library of Congress Catalog Number 2006001521
  • Dewey Decimal Code 793.93

Media reviews

Citations

  • Reference and Research Bk News, 08/01/2006, Page 106

About the author

J. Patrick Williams is an assistant professor of Sociology at Arkansas State University. Sean Q. Hendricks is a lecturer and research consultant at the University of Georgia. W. Keith Winkler studied Anthropology and English at Emory University and International Business at Georgia State University. He is an adjunct faculty member at Murray State University in Kentucky.
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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

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