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Theory of Fun for Game Design
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Theory of Fun for Game Design Paperback - 2004 - 1st Edition

by Raph Koster


Summary

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

Details

  • Title Theory of Fun for Game Design
  • Author Raph Koster
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 256
  • Language ENG
  • Publisher Paraglyph, United States of America
  • Date November 6, 2004
  • ISBN 9781932111972

About the author

Raph Koster (San Diego, CA) is the Chief Creative Officer for Sony Online Entertainment and author of the bestselling book, A Theory of Fun for Game Design. For many years he has served as a lead designer for teams building online virtual worlds. His first job was as a designer working on persistent worlds at Origin Systems. His last project there was working on Ultima Online, opening the online persistent world market to the general gaming public.

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Theory of Fun for Game Design
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Theory of Fun for Game Design

by Raph Koster

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Theory of Fun for Game Design
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Theory of Fun for Game Design

by Raph Koster

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Theory of Fun for Game Design
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Theory of Fun for Game Design

by Koster, Raph

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ISBN 10 / ISBN 13
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A Theory of Fun for Game Design
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A Theory of Fun for Game Design

by Koster, R.

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Paperback
ISBN 10 / ISBN 13
9781932111972 / 1932111972
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Paraglyph Press, 2005. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In fair condition, suitable as a study copy. Library sticker on front cover. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9781932111972
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A Theory of Fun for Game Design
Stock Photo: Cover May Be Different

A Theory of Fun for Game Design

by Koster, R.

  • Used
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Paperback
ISBN 10 / ISBN 13
9781932111972 / 1932111972
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Paraglyph Press, 2005. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In fair condition, suitable as a study copy. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9781932111972
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Theory of Fun for Game Design
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Theory of Fun for Game Design

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A Theory of Fun for Game Design
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U.S.A.: Paraglyph Press, 2004. 1st Edition. . Soft cover. As New. As new copy of first edition; unread, completely crisp and unmarked. Can nearly be described as brand new. If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected 5th or later Printin 5th or later Printin 5th or later Printin
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A Theory of Fun for Game Design
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A Theory of Fun for Game Design

by Raph Koster

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Paperback
ISBN 10 / ISBN 13
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A Theory Of Fun For Game Design
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A Theory Of Fun For Game Design

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Theory of Fun for Game Design
Stock Photo: Cover May Be Different

Theory of Fun for Game Design

by Koster, Raph

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ISBN 10 / ISBN 13
9781932111972 / 1932111972
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