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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video
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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made Paperback - 2017

by Jason Schreier


From the publisher

NATIONAL BESTSELLER

"The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development." -- Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne

Developing video games--hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean--it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings--even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell--and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

From the rear cover

The creative and technical logistics that go into building today's hottest games can be more fraught with challenges and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of six hundred overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean--it's nothing short of miraculous.

Examining some of the bestselling games and most infamous failures, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio BioWare's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multimillion-dollar franchise; or Bungie employees spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings--even as it nearly ripped their studio apart.

Blood, Sweat, and Pixels is a journey through development hell--and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Details

  • Title Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
  • Author Jason Schreier
  • Binding Paperback
  • Pages 304
  • Volumes 1
  • Language ENG
  • Publisher Harper Paperbacks
  • Date 2017-09-05
  • ISBN 9780062651235 / 0062651234
  • Weight 0.5 lbs (0.23 kg)
  • Dimensions 8 x 5.3 x 0.7 in (20.32 x 13.46 x 1.78 cm)
  • Library of Congress subjects Video games, Video games - Design
  • Library of Congress Catalog Number 2017015481
  • Dewey Decimal Code 794.8

Media reviews

Citations

  • Booklist, 09/01/2017, Page 38
  • Shelf Awareness, 09/15/2017, Page 0
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