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Cases on Digital Game-Based Learning: Methods, Models, and Strategies
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Cases on Digital Game-Based Learning: Methods, Models, and Strategies Hardcover - 2013 - 1st Edition

by Youngkyun Baek (Editor); Nicola Whitton (Editor)


From the publisher

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Details

  • Title Cases on Digital Game-Based Learning: Methods, Models, and Strategies
  • Author Youngkyun Baek (Editor); Nicola Whitton (Editor)
  • Binding Hardcover
  • Edition number 1st
  • Edition 1
  • Pages 628
  • Volumes 1
  • Language ENG
  • Publisher Information Science Reference
  • Date 2013-01-31
  • ISBN 9781466628489 / 1466628480
  • Weight 2.85 lbs (1.29 kg)
  • Dimensions 10 x 7 x 1.31 in (25.40 x 17.78 x 3.33 cm)
  • Themes
    • Interdisciplinary Studies: Education
  • Library of Congress subjects Computer games, Educational games
  • Library of Congress Catalog Number 2012032518
  • Dewey Decimal Code 371.397