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Game Design Workshop: Designing, Prototyping, & Playtesting Games
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Game Design Workshop: Designing, Prototyping, & Playtesting Games Paperback - 2004

by Tracy Fullerton; Chris Swain


Details

  • Title Game Design Workshop: Designing, Prototyping, & Playtesting Games
  • Author Tracy Fullerton; Chris Swain
  • Binding Paperback
  • Pages 480
  • Volumes 1
  • Language ENG
  • Publisher CRC Press, Stoneham, Massachusetts, U.S.A
  • Date 2004-02
  • Illustrated Yes
  • ISBN 9781578202225 / 1578202221
  • Weight 2.13 lbs (0.97 kg)
  • Dimensions 8.48 x 6.08 x 1.25 in (21.54 x 15.44 x 3.18 cm)
  • Library of Congress Catalog Number 2004555369
  • Dewey Decimal Code 794.815

About the author

Tracy Fullerton, M.F.A., is a game designer, educator and writer with fifteen years of professional experience. She is currently an Assistant Professor in the Interactive Media Division of the USC School of Cinema-Television where she serves as Co-Director of the Electronic Arts Game Innovation Lab. Recent credits include faculty advisor for the award-winning student game Cloud, and game designer for The Night Journey a unique game/art project with media artist Bill Viola. Prior to joining the USC faculty, she was president and founder of the interactive television game developer, Spiderdance, Inc. Spiderdance's games included NBC's Weakest Link, MTV's webRIOT, The WB's No Boundaries, History Channel's History IQ, Sony Game Show Network's Inquizition and TBS's Cyber Bond. Before starting Spiderdance, Tracy was a founding member of the New York design firm R/GA Interactive. As a producer and creative director she created games and interactive products for clients including Sony, Intel, Microsoft, AdAge, Ticketmaster, Compaq, and Warner Bros. among many others.The authors have designed dozens of games for Microsoft, Sony, Sega, Disney, Activision, Acclaim, Spectrum Holobyte, and others. Tracy Fullerton and Chris Swain teach game design at the USC School of Cinema-Television. Steve Hoffman founded game developer Lavamind, where he created simulation hits Gazillionaire and Zapitalism. In addition he was an executive with Sega in Japan, and CEO of developer, Spiderdance. Collectively, their work has received dozens of honors including Best Family/Board Game from the AIAS, IBC's Nombre D?Or, and PC Computing's Strategy Game of the Year
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Game Design Workshop: Designing, Prototyping, & Playtesting Games
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Game Design Workshop: Designing, Prototyping, & Playtesting Games

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Game Design Workshop : Designing, Prototyping, and Playtesting Games
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Game Design Workshop : Designing, Prototyping, and Playtesting Games

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Game Design Workshop: Designing, Prototyping, & Playtesting Games
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Game Design Workshop: Designing, Prototyping, & Playtesting Games

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Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
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by Fullerton, Tracy; Swain, Chris; Hoffman, Steven

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