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The Encyclopedia of Game Machines by Winnie Forster (ISBN: 9783000153594)
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The Encyclopedia of Game Machines Paperback - 2005
by Winnie Forster
From the publisher
More than 450 dream machines, from million-dollar sellers to exotic variants, are celebrated in this exhaustive reference to video gaming systems. The near-ubiquity of video games means that nearly every reader will have owned, played, or heard about at least a handful of the machines included, whether from Europe, Japan, or the United States. Beyond just images of the gaming decks, the book covers classic software in all of its authentic, pixilated glory, as well as key technical facts for each console and operating system. With nostalgia and an archivist's attention to detail, this compendium of virtual competition looks back on 33 years of staring at screens and furiously pressing buttons.
Details
- Title The Encyclopedia of Game Machines
- Author Winnie Forster
- Binding Paperback
- Publisher Magdalena Gniatczynska
- Date March 21, 2005
- ISBN 9783000153594
About the author
Winnie Forster is the cofounder and editor of the German game magazines "Man!ac," "PowerPlay," and "VideoGames."
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Book Conditions Explained
Biblio’s Book Conditions
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As NewThe book is pristine and free of any defects, in the same condition as when it was first newly published.
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Fine (F)A book in fine condition exhibits no flaws. A fine condition book closely approaches As New condition, but may lack the crispness of an uncirculated, unopened volume.
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Good (G or Gd.)The average used and worn book that has all pages or leaves present. ‘Good’ items often include writing and highlighting and may be ex-library. Any defects should be noted. The oft-repeated aphorism in the book collecting world is “good isn’t very good.”
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Poor (P)A book with significant wear and faults. A poor condition book can still make a good reading copy but is generally not collectible unless the item is very scarce. Any missing pages must be specifically noted.