Theory of Fun for Game Design
by Koster, Raph
- New
- Condition
- New
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Seller
-
Victoria, British Columbia, Canada
60 Copies Available from This Seller
(You can add more at checkout.)
Payment Methods Accepted
About This Item
O'Reilly Media. New. Special order direct from the distributor
Synopsis
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
Reviews
(Log in or Create an Account first!)
Details
- Bookseller
- Russell Books Ltd (CA)
- Bookseller's Inventory #
- ING9781449363215
- Title
- Theory of Fun for Game Design
- Author
- Koster, Raph
- Book Condition
- New
- Quantity Available
- 60
- Binding
- Paperback
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Publisher
- O'Reilly Media
- This edition first published
- 2013-12
Terms of Sale
Russell Books Ltd
For further information - (250) 361-4447 (GST applied to all Canadian orders). Shipping prices are based on books weighing 2.2 LB, or 1 KG. Canadian and U.S. orders sent with Automated Package Tracking and delivery confirmation, where available. If your book order is heavy or over-sized, we may contact you regarding any extra shipping costs.
About the Seller
Russell Books Ltd
Biblio member since 2006
Victoria, British Columbia
About Russell Books Ltd
Family owned and operated since 1961. Located in Downtown Victoria selling new, used, and remainder titles in all categories. We also have an extensive selection of Journals, cards and calendars.
Glossary
Some terminology that may be used in this description includes:
- New
- A new book is a book previously not circulated to a buyer. Although a new book is typically free of any faults or defects, "new"...